![]() ![]() Hack, though retaining the Amulet, added features like persistent levels, pets, and shops. Angband lengthened the game and featured the goals of killing Sauron and then Morgoth. Moria deviated from Rogue by featuring a town above the dungeon and by not featuring the Amulet the goal was to kill a balrog. In Rogue, the goal was to obtain an Amulet of Yendor. Meanwhile, on Unix appeared a free Rogue clone, Hack, of which NetHack is a variant.The port from VMS and Pascal to Unix and C was Umoria, of which Angband is a variant. For computers running VMS, the first Rogue clone was Moria, started in 1983.Because Rogue did not include its source code and originally ran only on one platform, several Rogue clones came into existence. ![]() Rogue started as a binary for BSD, then a variant of Unix running on VAX hardware. Angband and NetHack also share various other elements from Middle-earth - e.g., lembas wafers, mithril objects, and monsters such as the hobbit and the balrog. The dragon is credited to Angband's ancestor game Moria, while Ents are credited to Tolkien's Lord of the Rings both also appear in Angband, and Middle-earth is also the original source for Morgoth. In the source code (at do_name.c#line888), NetHack credits Morgoth to Angband. The hallucinatory monsters of NetHack include some monsters from Angband.
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