A weird hub world suggests there might be more RPG-like qualities, but you only go there three times and can’t do anything of note, so it feels like a waste of the setting. None of the characters are interesting, and the dialogue is just a series of F-bombs and ho-hum observations about the awfulness of corporations. The story is convoluted and, despite a few interesting tidbits related to playing with perception and who we are as people, has no payoff. Ruiner successfully makes its action gameplay and stunning visuals its crux, but doesn’t do anything else nearly as well. Fuel tanks and other hazardous environmental objects that can deal damage to enemies are littered around most environments, and several weapons can blow through objects to kill enemies if you’re crafty. Picking up limited-use weapons discarded by dead foes briefly slows down time, making it advantageous for you to constantly cycle weapons even if it’s just so you can have two seconds to plan your next move. I appreciated the balance of action and strategy, as there’s a decent amount of tactical flexibility on the battlefield outside of the skill tree abilities. The skill system isn’t as deep as your standard RPG’s equivalent, but it gives you a fair amount of flexibility. Other abilities allow you to build faster characters capable of dropping stun grenades and sowing confusion on the battlefield. During my playthrough, I poured all my experience points into my shield ability, damage output, and both health and energy increases, essentially creating a tank character who could recharge his health and take a beating before going down. Though Ruiner never diverts from being a game about dodging foes and shooting them, this skill tree lets you customize your character a surprising amount. Every time I got a new ability, I grinned as I unleashed a new brand of wrath on the idiots who got in my way. The skill tree and leveling system is simplistic pleasurable to use. You also gain buffs that can boost your health and damage output. The action is always satisfying, with melee kills launching enemies across the level (their corpses landing with a sickening thud), and the limited-use firearms capable of blowing apart or even disintegrating them on the spot.īesides your melee weapon and firearm, you also have a number of abilities, like a shield that deflects bullets back and a shock grenade that stuns everyone nearby. The escalating challenge is well-paced, forcing you to master velocity and precision as you speed around arenas with your dash, dancing between bullets and breaking heads with your weapons. You start with pistol-toting gang members and graduate to robots and mutated monstrosities of flesh and wires that have more health and deadlier weapons. The straightforward, arcadey experience has several linear levels, each one composed of multiple arenas where you duke it out with enemies who become more powerful the further you get. The simple gameplay is clean and well-executed, with you controlling your character’s movements across isometric levels like crumbling parking garages and high-tech factories with the left analog stick and aiming with the right stick. You play an unnamed vigilante who’s willing to tear down an entire city with a steel pipe in one hand and gun in the other to find his missing brother. Pulling together bits from Oldboy, Akira, Transistor, and Hotline Miami, Ruiner never reaches the highest points of its genre, but is a fun romp through cyberhell that champions style over substance. The latest addition to the bunch is the unapologetically violent Ruiner. If have some of the missing Assets or are interested in helping with the recovery effort, please get in touch with us on discord here or by emailing Click here to enter CybertownĪn effort is currently underway to bring Cybertown into the modern web using HTML5 and WebGL while maintaining the classic look and feel.After being relatively quiet for a number of years, the cyberpunk genre has been making a loud return to video games with quality titles like Shadowrun Returns, VA-11 Hall-A, and Observer. Surprisingly, Most worlds are viewable on Windows 10 using Blaxxun Contact in IE with Compatability mode enabled. The entire dbobjects directory structure is missing and most Avatars were hosted on external sites such as Angelfire which no longer exist. Unfortunately, most Objects and Avatars are missing. Welcome to Cybertown The following is an amalgamation of data from Different sourcesĪ Backup of Cybertown's Database from December 2011Ī Backup of Cybertown's http files from earlier (around 2006)Ī reconfiguration of Blaxxun Platform 4.1 & 6Ī rewrite of the Blaxxun Platform Database Engine to support MySQL
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